Shang Tsung morph back bug (Tsung Lock) no longer occurs in Randper Kombat When mercy is performed, the stage background color will be restored on the following stages:īridge, Soul Chamber, Bell Tower, Graveyard (MK3) In Randper Kombat, alternate palettes will appear if a player on either side morphs into the same character as opponent Smoke, Reptile, and Ermac while doing air teleport punch now become visible after:Īir throw by Kano, Cyrax, Smoke, Scorpion/HSmokeįemale ninja now have a vocal sound and sweep noise when performing a sweepĪir throws added to hits and damage percentageĮrmac lift shown as hit in combo and damage percentage added, but does NOT add to kombo hit counting toward hit limit for lift Kano’s Knife Throw now causes blood spatter and opponent grunt (consistent with MK1 move and reaction) Repeating Reptile’s Invisibility move will now cause Reptile to become visible as is consistent with Robot Smoke’s Invisibility. NOTE: Smoke WILL have Smoke effect when shang morphs into them.įorceball mercy and fatality glitches fixed Forceball will inactivate and pass opponent without hitting when finishing move is activated. Shang Tsung given morphs for Robot and Human Smoke
Sektor’s Homing Missile finisher and mercy glitches fixed as Homing Missile will inactivate and pass opponent when finishing move is activated. P2 Sektor can now fire regular missile while Homing Missile is on screen Jax can no longer perform Multiple Ground Pound by pressing and charging LK one frame after releasing LK P2 Jax can now perform Dash Punch while charging LK for Ground Pound When Mercy is performed in 2v2, the correct name is announced every time. Were transposed in 1.2, the death scream was given to the incorrect charsĭeath scream audio priorities fixed so they aren’t cut by announcer voiceĬlassic Sub Zero and Human Smoke given Mercy Announcements Kano/Ermac/Jax/Shang and Usub/Lao/CSub death screams fixed Smoke effect on Smoke characters no longer darkens when finisher is performed Nightwolf friendship text no longer shows blue when a Kombat Kode is input Robot Smoke’s baby palette fixed to accurately reflect colorĪnimality without performing Mercy first bug fixed Opponent must be in “dizzy” status to perform stage fatalitiesĮrmac and Classic Sub Zero given babality inputsĬlassic Sub Zero – Down, Forward, Down, Run Stage fatalities can no longer be glitched to perform standard uppercut, allowing additional moves to be done on opponent Maximum distance requirement modified to perform stage fatality Stage fatalities no longer whiff when performed by or vs certain characters under certain conditions Opponent must be standing and in “dizzy” status to perform stage fatalities Stage fatalities no longer create incorrect vertical scrolling under certain conditions Player 2 cut palettes created for characters that have dismemberment finishers:īlood “explosion” palettes created for non-red blooded charactersīlood explosion locations corrected to center on characters
Shang Tsung no longer reappears after screen fade to black when performing Classic Sub Zero’s head rip fatality Reptile cut palette corrected to resemble green blood Noob Saibot (shared with Classic Sub Zero for Lore) “Ghost” palettes from Kabal’s scared stiff fatality created for: Kano’s Eye Laser fatality no longer causes duplicate characters to glow red in 2v2 Kano’s skeleton rip fatality now produces a four-armed skeleton when performed on Sheeva Jax Grow and Stomp sprites no longer cross/corrupt when performed in corner Sindel’s Scream fatality correct palettes created for:īloody Skeleton (Sheeva and Sindel fatalities) blood drop X and Y offset corrected for 2 and 4 armed skeletonsĬorrect grunts/screams for all charactersĭeath scream priorities updated to no longer cut off at announcer voiceīlood follows character’s head on each hit Sindel’s Scream fatality vs mirror match correctly shows P2 image of Sindel instead of corrupted sprite Nightwolf’s Holy Light fatality no longer leaves behind sparks vs Robots No longer leaves flashing image of Robots when screen fadesīrings fighters to correct Y coordinate of floor when reappearing in Scorpion’s Layer No longer causes crash/reset on Subway stage Tested by PostMortem and Parallax MKChile
Ultimate mortal kombat 3 platforms plus#
Ultimate Mortal Kombat 3 Plus, a Team Plus game!